# DEAD END COLOSSEUM SS

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3439830
- Developer: TLACHTLI
- Publisher: Mango Party
- Released: 2026 · Genre: RPG · List price: $10.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.6k to $2.4k per month (mid $2.0k)
- Opportunity score: $2.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.2k · Est. lifetime net revenue: $15.3k
- Review sentiment: 86% positive across 162 reviews (130 from Steam purchases)
- Review velocity: 21.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 4 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.6k |
| After VAT / sales tax (-13% blended) | $3.1k |
| After refunds (-9.5% median) | $2.8k |
| Net to developer (after Steam 30%) | $2.0k |

## Monthly review counts, oldest to newest (6 months)

86, 17, 7, 9, 6, 4

## Markets by review language

- schinese: 30%
- english: 28%
- koreana: 36% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- japanese: 1%

Localization gap: 42% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3439830
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
