# Detective Araka

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3443640
- Developer: Kenshisuki Square
- Publisher: Saikey Studios
- Released: 2025 · Genre: Adventure · List price: $11.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $370 to $555 per month (mid $462)
- Opportunity score: $624/month at x1.35 dormancy multiplier
- Est. lifetime owners: 800 · Est. lifetime net revenue: $3.2k
- Review sentiment: 85% positive across 40 reviews (25 from Steam purchases)
- Review velocity: 4.6 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Last build shipped 10 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $839 |
| After VAT / sales tax (-13% blended) | $730 |
| After refunds (-9.5% median) | $661 |
| Net to developer (after Steam 30%) | $462 |

## Monthly review counts, oldest to newest (5 months)

17, 1, 2, 1, 2

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$50 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$11.1k to $22.2k (2-4x the trailing net annuity of $5.5k/year). Same error range applies.

## Markets by review language

- english: 55%
- koreana: 5% (game NOT localized in this language)
- russian: 5% (game NOT localized in this language)
- spanish: 5% (game NOT localized in this language)
- schinese: 32%

Localization gap: 14% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3443640
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
