# Nebulock

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3444480
- Developer: LostVolBytes
- Released: 2025 · Genre: Action · List price: $2.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $197 to $296 per month (mid $246)
- Opportunity score: $468/month at x1.90 dormancy multiplier
- Est. lifetime owners: 18.4k · Est. lifetime net revenue: $18.5k
- Review sentiment: 87% positive across 588 reviews (576 from Steam purchases)
- Review velocity: 9.8 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 19 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $447 |
| After VAT / sales tax (-13% blended) | $389 |
| After refunds (-9.5% median) | $352 |
| Net to developer (after Steam 30%) | $246 |

## Monthly review counts, oldest to newest (17 months)

191, 104, 22, 48, 42, 23, 5, 18, 23, 29, 16, 18, 4, 4, 7, 12, 14

## Estimated acquisition range

$5.9k to $11.8k (2-4x the trailing net annuity of $3.0k/year). Same error range applies.

## Markets by review language

- german: 3% (game NOT localized in this language)
- english: 83%
- koreana: 1% (game NOT localized in this language)
- russian: 6% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)

Localization gap: 17% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3444480
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
