# Cornerpond

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3454590
- Developer: foolsroom
- Released: 2025 · Genre: Casual · List price: $2.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $839 to $1.3k per month (mid $1.0k)
- Opportunity score: $1.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 81.2k · Est. lifetime net revenue: $81.5k
- Review sentiment: 97% positive across 2720 reviews (2539 from Steam purchases)
- Review velocity: 41.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.9k |
| After VAT / sales tax (-13% blended) | $1.7k |
| After refunds (-9.5% median) | $1.5k |
| Net to developer (after Steam 30%) | $1.0k |

## Monthly review counts, oldest to newest (16 months)

526, 445, 304, 151, 109, 127, 127, 397, 101, 59, 44, 59, 39, 28, 39, 42

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$9.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- spanish: 2% (game NOT localized in this language)
- japanese: 2% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- english: 75%
- schinese: 9% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- koreana: 2% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)

Localization gap: 25% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3454590
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
