# Useless Princess and the Village Renovation

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3455450
- Developer: シコルスキー大佐
- Publisher: 072 Project
- Released: 2025 · Genre: Adventure · List price: $11.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $268 to $402 per month (mid $335)
- Opportunity score: $335/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.9k · Est. lifetime net revenue: $19.6k
- Review sentiment: 79% positive across 188 reviews (152 from Steam purchases)
- Review velocity: 3.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 15 months ago
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $608 |
| After VAT / sales tax (-13% blended) | $529 |
| After refunds (-9.5% median) | $479 |
| Net to developer (after Steam 30%) | $335 |

## Monthly review counts, oldest to newest (15 months)

82, 6, 8, 13, 4, 6, 8, 6, 3, 6, 3, 2, 3, 4, 2

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$704 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 1% (game NOT localized in this language)
- english: 39%
- russian: 7% (game NOT localized in this language)
- japanese: 6%
- schinese: 42%
- koreana: 2% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)

Localization gap: 14% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3455450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
