# Where the Walls Breathe

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3456350
- Developer: WeSummonDemons!
- Released: 2025 · Genre: Action · List price: $2.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $130 to $196 per month (mid $163)
- Opportunity score: $269/month at x1.65 dormancy multiplier
- Est. lifetime owners: 1.3k · Est. lifetime net revenue: $1.3k
- Review sentiment: 60% positive across 43 reviews (40 from Steam purchases)
- Review velocity: 6.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 18 months
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Last discounted 1 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $296 |
| After VAT / sales tax (-13% blended) | $257 |
| After refunds (-9.5% median) | $233 |
| Net to developer (after Steam 30%) | $163 |

## Monthly review counts, oldest to newest (6 months)

30, 5, 1, 1, 1, 1

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$88 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3456350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
