# Hex Blast

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3463290
- Developer: Soy Boy Games
- Released: 2025 · Genre: Strategy · List price: $4.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $145 to $218 per month (mid $181)
- Opportunity score: $181/month at x1.00 dormancy multiplier
- Est. lifetime owners: 864 · Est. lifetime net revenue: $1.4k
- Review sentiment: 100% positive across 29 reviews (27 from Steam purchases)
- Review velocity: 4.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 12 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 12 months ago
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $329 |
| After VAT / sales tax (-13% blended) | $286 |
| After refunds (-9.5% median) | $259 |
| Net to developer (after Steam 30%) | $181 |

## Monthly review counts, oldest to newest (6 months)

12, 7, 2, 2, 1, 2

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$188 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3463290
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
