# Holder of Place

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3464970
- Developer: Ardent Fields
- Publisher: Alibi Games
- Released: 2025 · Genre: Indie · List price: $9.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $770 to $1.2k per month (mid $963)
- Opportunity score: $963/month at x1.00 dormancy multiplier
- Est. lifetime owners: 9.0k · Est. lifetime net revenue: $30.1k
- Review sentiment: 91% positive across 294 reviews (281 from Steam purchases)
- Review velocity: 11.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.7k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.4k |
| Net to developer (after Steam 30%) | $963 |

## Monthly review counts, oldest to newest (9 months)

122, 76, 14, 19, 10, 9, 3, 15, 13

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$5.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 16%
- brazilian: 1% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- english: 73%
- koreana: 0% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)

Localization gap: 11% of measured reviews are written in languages the game does not support (top: spanish). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3464970
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
