# There Are No Orcs

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3480990
- Developer: BaseTrade Studio
- Publisher: Gamirror Games
- Released: 2025 · Genre: Indie · List price: $8.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.3k to $4.9k per month (mid $4.1k)
- Opportunity score: $4.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 37.2k · Est. lifetime net revenue: $112.0k
- Review sentiment: 94% positive across 1206 reviews (1161 from Steam purchases)
- Review velocity: 54.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 7 months ago
- Last build shipped 7 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.4k |
| After VAT / sales tax (-13% blended) | $6.4k |
| After refunds (-9.5% median) | $5.8k |
| Net to developer (after Steam 30%) | $4.1k |

## Monthly review counts, oldest to newest (9 months)

602, 97, 129, 90, 54, 42, 54, 39, 46

## Markets by review language

- german: 2% (game NOT localized in this language)
- english: 50%
- koreana: 1% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 43%
- brazilian: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3480990
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
