# Welcome to the Sharehouse! ~ domestic life with three cute girls~

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3496340
- Developer: Habom Studio
- Publisher: Studio Elysian
- Released: 2026 · Genre: Adventure · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $5.2k to $7.8k per month (mid $6.5k)
- Opportunity score: $9.8k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 2.2k · Est. lifetime net revenue: $11.3k
- Review sentiment: 98% positive across 86 reviews (70 from Steam purchases)
- Review velocity: 52.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 2 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $11.9k |
| After VAT / sales tax (-13% blended) | $10.3k |
| After refunds (-9.5% median) | $9.3k |
| Net to developer (after Steam 30%) | $6.5k |

## Monthly review counts, oldest to newest (1 months)

52

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 1 months. Running a -50% discount in those windows is modeled at +$3.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$156.8k to $313.6k (2-4x the trailing net annuity of $78.4k/year). Same error range applies.

## Markets by review language

- english: 10% (game NOT localized in this language)
- koreana: 90%

Localization gap: 10% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A 2026 visual novel about cohabiting with three female roommates, built on romance, comedy and character-driven storytelling.

Welcome to the Sharehouse is a recent, high-sentiment title (97.7% positive) earning $6.5k/mo residual with zero promotional spend in 48 months, suggesting strong organic word-of-mouth and pricing discipline. The Korean publisher-developer pairing and heavy Korean review concentration (62 of 69 reviews) signal untapped English-market potential; localization gaps and the developer's single-title status point to a small, focused studio that may lack capacity for sequel development or live-ops. Best suited for acquisition by a visual-novel specialist publisher seeking quiet, profitable catalog depth or for a Korean publisher expanding English distribution.

- Most realistic play: acquisition
- Risk (market): Visual-novel genre has narrow addressable market; 2,240 lifetime units across ~2 years suggests ceiling, not floor.
- Risk (other): Developer operates as single-title studio; no evidence of pipeline or post-launch support capacity.
- Risk (other): English localization gap (10.1%) and Korean-dominant review base hint at language-specific audience concentration; English expansion may face discovery and genre saturation headwinds.

What players are asking for:
- Post-dating epilogues or continuation chapters for established couples
- Longer narrative routes, particularly for Yunha (onee-san archetype)
- Guidance on optimal play order and route sequencing

Suggested first moves:
1. Audit IP ownership, contract terms and sequel/spin-off rights; confirm Habom Studio and Studio Elysian control all assets outright.
2. Model English-market revenue uplift: conduct keyword and genre-tag competitive analysis on Steam to size addressable VN audience and pricing comparables; stress-test whether $6.5k/mo holds under expanded marketing or pricing changes.
3. Engage Habom Studio directly on developer roadmap, sequel interest and terms; determine whether acquisition targets back-catalog ownership, future title rights or both, and whether developer is open to acquisition vs. publishing partnership.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3496340
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
