# Fear Effect

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3504570
- Developer: Implicit Conversions
- Publisher: Limited Run Games
- Released: 2025 · Genre: Action · List price: $9.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $335 to $502 per month (mid $419)
- Opportunity score: $419/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.0k · Est. lifetime net revenue: $10.0k
- Review sentiment: 78% positive across 97 reviews (93 from Steam purchases)
- Review velocity: 5.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 10 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $760 |
| After VAT / sales tax (-13% blended) | $661 |
| After refunds (-9.5% median) | $599 |
| Net to developer (after Steam 30%) | $419 |

## Monthly review counts, oldest to newest (11 months)

30, 13, 7, 10, 4, 7, 7, 4, 6, 4, 2

## Markets by review language

- german: 1% (game NOT localized in this language)
- english: 89% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3504570
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
