# Fighting Force Collection

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3504580
- Developer: Implicit Conversions
- Publisher: Limited Run Games
- Released: 2026 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $715 to $1.1k per month (mid $894)
- Opportunity score: $1.4k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 2.7k · Est. lifetime net revenue: $17.8k
- Review sentiment: 81% positive across 89 reviews (83 from Steam purchases)
- Review velocity: 5.3 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 5 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.6k |
| After VAT / sales tax (-13% blended) | $1.4k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $894 |

## Monthly review counts, oldest to newest (7 months)

53, 11, 6, 4, 5, 3, 3

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 7 months. Running a -50% discount in those windows is modeled at +$4.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$21.4k to $42.9k (2-4x the trailing net annuity of $10.7k/year). Same error range applies.

## Markets by review language

- english: 67% (game NOT localized in this language)
- russian: 17% (game NOT localized in this language)
- spanish: 4% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 5% (game NOT localized in this language)
- german: 4% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3504580
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
