# Haydee 3

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3508770
- Developer: Haydee Interactive
- Released: 2025 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.1k to $1.6k per month (mid $1.3k)
- Opportunity score: $1.8k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 10.1k · Est. lifetime net revenue: $102.0k
- Review sentiment: 85% positive across 345 reviews (317 from Steam purchases)
- Review velocity: 5.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last build shipped 16 months ago
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.4k |
| After VAT / sales tax (-13% blended) | $2.1k |
| After refunds (-9.5% median) | $1.9k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (18 months)

129, 68, 23, 14, 7, 11, 9, 7, 6, 18, 4, 3, 9, 3, 2, 6, 3, 9

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 18 months. Running a -50% discount in those windows is modeled at +$9.8k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$32.2k to $64.4k (2-4x the trailing net annuity of $16.1k/year). Same error range applies.

## Markets by review language

- japanese: 3%
- french: 1% (game NOT localized in this language)
- german: 2%
- schinese: 11%
- brazilian: 2% (game NOT localized in this language)
- english: 48%
- koreana: 2% (game NOT localized in this language)
- russian: 27%
- spanish: 3% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3508770
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
