# Elysium

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3513920
- Developer: YvelRevo
- Released: 2025 · Genre: Adventure · List price: $0.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $124 to $187 per month (mid $156)
- Opportunity score: $288/month at x1.85 dormancy multiplier
- Est. lifetime owners: 2.3k · Est. lifetime net revenue: $754
- Review sentiment: 90% positive across 78 reviews (71 from Steam purchases)
- Review velocity: 18.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 18 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 18 months ago
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $282 |
| After VAT / sales tax (-13% blended) | $246 |
| After refunds (-9.5% median) | $222 |
| Net to developer (after Steam 30%) | $156 |

## Monthly review counts, oldest to newest (4 months)

73, 1, 0, 1

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 4 months. Running a -50% discount in those windows is modeled at +$4 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3513920
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
