# Superhero Simulator

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3531260
- Developer: mightyraccoon! Studios
- Released: 2025 · Genre: Action · List price: $5.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.3k per month (mid $1.9k)
- Opportunity score: $1.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 27.1k · Est. lifetime net revenue: $54.4k
- Review sentiment: 75% positive across 948 reviews (847 from Steam purchases)
- Review velocity: 38.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 5 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.5k |
| After VAT / sales tax (-13% blended) | $3.0k |
| After refunds (-9.5% median) | $2.7k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (11 months)

314, 103, 93, 90, 38, 17, 41, 64, 40, 40, 26

## Markets by review language

- german: 2%
- spanish: 4%
- japanese: 0%
- schinese: 1%
- brazilian: 10% (game NOT localized in this language)
- english: 70%
- koreana: 0% (game NOT localized in this language)
- russian: 8%
- french: 4%

Localization gap: 10% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3531260
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
