# My Witch Wants Elixirs!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3539500
- Developer: TeamDDD
- Released: 2025 · Genre: Casual · List price: $6.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $430 to $645 per month (mid $537)
- Opportunity score: $537/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.7k · Est. lifetime net revenue: $3.9k
- Review sentiment: 72% positive across 57 reviews (52 from Steam purchases)
- Review velocity: 9.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 9 months ago
- Last build shipped 9 months ago
- Last discounted 5 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $975 |
| After VAT / sales tax (-13% blended) | $848 |
| After refunds (-9.5% median) | $768 |
| Net to developer (after Steam 30%) | $537 |

## Monthly review counts, oldest to newest (6 months)

32, 9, 9, 0, 1, 4

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$264 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- spanish: 4%
- japanese: 2%
- schinese: 20%
- french: 8%
- english: 37%
- koreana: 6%
- russian: 22%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3539500
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
