# Soul Chained > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-09 03:37 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3544130 - Developer: Kyroware Games - Released: 2026 · Genre: Action · List price: $6.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $3.1k to $4.7k per month (mid $3.9k) - Opportunity score: $3.9k/month at x1.00 dormancy multiplier - Est. lifetime owners: 2.8k · Est. lifetime net revenue: $6.7k - Review sentiment: 70% positive across 76 reviews (71 from Steam purchases) - Review velocity: 67.3 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Store page localized in only 3 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $7.2k | | After VAT / sales tax (-13% blended) | $6.2k | | After refunds (-9.5% median) | $5.6k | | Net to developer (after Steam 30%) | $3.9k | ## Markets by review language - german: 8% (game NOT localized in this language) - english: 69% - russian: 6% (game NOT localized in this language) - spanish: 5% (game NOT localized in this language) - japanese: 2% - schinese: 3% (game NOT localized in this language) - brazilian: 3% (game NOT localized in this language) - french: 5% (game NOT localized in this language) Localization gap: 29% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3544130 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.