# 美女，请别影响我成仙

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3545990
- Developer: 蒸汽满满工作室
- Publisher: 一相逢互动娱乐
- Released: 2025 · Genre: Adventure · List price: $10.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.5k to $3.7k per month (mid $3.1k)
- Opportunity score: $3.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 99.6k · Est. lifetime net revenue: $367.1k
- Review sentiment: 94% positive across 4128 reviews (3113 from Steam purchases)
- Review velocity: 33.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Last discounted 1 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.6k |
| After VAT / sales tax (-13% blended) | $4.9k |
| After refunds (-9.5% median) | $4.4k |
| Net to developer (after Steam 30%) | $3.1k |

## Monthly review counts, oldest to newest (14 months)

2063, 647, 256, 101, 118, 179, 65, 62, 51, 33, 25, 32, 32, 29

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 14 months. Running a -50% discount in those windows is modeled at +$140.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 0% (game NOT localized in this language)
- english: 7%
- koreana: 2% (game NOT localized in this language)
- japanese: 0%
- brazilian: 0% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- schinese: 91%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3545990
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
