# In the Midst of a Neverending Season

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3549750
- Developer: Lopt software
- Publisher: Sekai Project
- Released: 2025 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $335 to $503 per month (mid $419)
- Opportunity score: $566/month at x1.35 dormancy multiplier
- Est. lifetime owners: 960 · Est. lifetime net revenue: $6.4k
- Review sentiment: 94% positive across 54 reviews (30 from Steam purchases)
- Review velocity: 2.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio quiet across its whole catalog
- Last build shipped 13 months ago
- 44% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 3 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $761 |
| After VAT / sales tax (-13% blended) | $662 |
| After refunds (-9.5% median) | $599 |
| Net to developer (after Steam 30%) | $419 |

## Monthly review counts, oldest to newest (8 months)

13, 1, 3, 3, 1, 2, 3, 3

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 8 months. Running a -50% discount in those windows is modeled at +$1.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$10.1k to $20.1k (2-4x the trailing net annuity of $5.0k/year). Same error range applies.

## Markets by review language

- japanese: 4%
- schinese: 96%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3549750
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
