# Fallen / Brand New World

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3561400
- Developer: Parthia Studio LLC
- Released: 2025 · Genre: Simulation · List price: $29.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.6k to $4.0k per month (mid $3.3k)
- Opportunity score: $3.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 11.1k · Est. lifetime net revenue: $111.7k
- Review sentiment: 94% positive across 350 reviews (347 from Steam purchases)
- Review velocity: 13.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Last build shipped 11 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.0k |
| After VAT / sales tax (-13% blended) | $5.2k |
| After refunds (-9.5% median) | $4.7k |
| Net to developer (after Steam 30%) | $3.3k |

## Monthly review counts, oldest to newest (14 months)

53, 87, 35, 26, 17, 20, 21, 12, 13, 10, 16, 6, 9, 25

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 14 months. Running a -50% discount in those windows is modeled at +$25.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- spanish: 0% (game NOT localized in this language)
- japanese: 12%
- schinese: 35%
- brazilian: 0% (game NOT localized in this language)
- english: 12%
- koreana: 39% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)

Localization gap: 40% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3561400
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
