# The Dark Rites of Arkham

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3566870
- Developer: Postmodern Adventures
- Publisher: enComplot
- Released: 2026 · Genre: Adventure · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $10.3k to $15.4k per month (mid $12.8k)
- Opportunity score: $12.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 19.9k · Est. lifetime net revenue: $100.0k
- Review sentiment: 98% positive across 646 reviews (622 from Steam purchases)
- Review velocity: 102.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 5 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $23.3k |
| After VAT / sales tax (-13% blended) | $20.3k |
| After refunds (-9.5% median) | $18.4k |
| Net to developer (after Steam 30%) | $12.8k |

## Monthly review counts, oldest to newest (6 months)

326, 97, 55, 38, 42, 55

## Markets by review language

- brazilian: 1% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 7% (game NOT localized in this language)
- english: 64%
- koreana: 1% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- spanish: 22%
- schinese: 2% (game NOT localized in this language)

Localization gap: 14% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3566870
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
