# Amnesia™: Memories

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 359390
- Developer: Idea Factory
- Publisher: Idea Factory International
- Released: 2015 · Genre: Adventure · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.6k to $3.9k per month (mid $3.2k)
- Opportunity score: $4.8k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 240.2k · Est. lifetime net revenue: $515.7k
- Review sentiment: 93% positive across 4452 reviews (3695 from Steam purchases)
- Review velocity: 60.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (37 titles tracked), so this one may welcome a partner
- Last build shipped 11.0 years ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.9k |
| After VAT / sales tax (-13% blended) | $5.1k |
| After refunds (-9.5% median) | $4.6k |
| Net to developer (after Steam 30%) | $3.2k |

## Monthly review counts, oldest to newest (24 months)

27, 19, 16, 22, 19, 26, 14, 22, 17, 19, 16, 26, 18, 26, 22, 22, 54, 47, 43, 56, 62, 49, 49, 102

## Estimated acquisition range

$77.5k to $155.0k (2-4x the trailing net annuity of $38.8k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2015 otome visual novel where an amnesiac protagonist navigates romance routes with five male characters, each with distinct personality archetypes and story branches.

Amnesia: Memories remains a canonical entry point for the otome genre, with 92.6% positive reviews and steady $3,230/mo residual revenue nine years post-launch. The game's dormant but engaged community continues replaying and recommending it, particularly to newcomers. For publishers seeking catalog depth in the visual-novel space or indie studios exploring genre licensing, this title offers stable, low-maintenance royalty income with minimal platform risk.

- Most realistic play: watch
- Risk (market): Otome genre has expanded significantly since 2015; newer, higher-production titles compete for mindshare and may cannibalize legacy sales.
- Risk (tech): Engine and UI are 10+ years old; porting to new platforms or modernizing would require substantial engineering investment.
- Risk (other): Protagonist's lack of agency and characterization is a recurring friction point; story structure limits appeal beyond core otome fans.

What players are asking for:
- Extended or alternate routes with deeper character development (especially for Toma, Ukyo)
- Improved protagonist characterization and agency
- Modern port/remaster for console or mobile platforms

Suggested first moves:
1. Audit Idea Factory International's current rights holder status and publishing renewal terms; confirm whether Amnesia IP is owned outright or subject to co-publishing agreements.
2. Model console port economics (Nintendo Switch, PlayStation) targeting otome-adjacent markets (Japan, Southeast Asia); review platform parity and localization cost against $3,230/mo current residual.
3. Commission a lightweight community survey via Steam announcement or Discord to validate appetite for a character episode DLC (Toma/Ukyo deep-dive) as a near-term revenue catalyst without full remake investment.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/359390
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
