# Horsey Game

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3602570
- Developer: Captain Games
- Released: 2026 · Genre: Indie · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $30.7k to $46.0k per month (mid $38.4k)
- Opportunity score: $38.4k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 88.7k · Est. lifetime net revenue: $297.1k
- Review sentiment: 97% positive across 2881 reviews (2772 from Steam purchases)
- Review velocity: 458.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $69.6k |
| After VAT / sales tax (-13% blended) | $60.6k |
| After refunds (-9.5% median) | $54.8k |
| Net to developer (after Steam 30%) | $38.4k |

## Monthly review counts, oldest to newest (6 months)

181, 531, 1053, 467, 238, 278

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$22.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 0% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- schinese: 4% (game NOT localized in this language)
- english: 92%
- koreana: 0% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3602570
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
