# Dungeon Repeater

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3606400
- Developer: Tengsten
- Publisher: Kagura Games
- Released: 2026 · Genre: Adventure · List price: $12.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.3k to $3.4k per month (mid $2.8k)
- Opportunity score: $4.5k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 832 · Est. lifetime net revenue: $3.6k
- Review sentiment: 92% positive across 66 reviews (26 from Steam purchases)
- Review velocity: 26.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- 61% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.1k |
| After VAT / sales tax (-13% blended) | $4.5k |
| After refunds (-9.5% median) | $4.0k |
| Net to developer (after Steam 30%) | $2.8k |

## Monthly review counts, oldest to newest (1 months)

26

## Estimated acquisition range

$67.9k to $135.9k (2-4x the trailing net annuity of $34.0k/year). Same error range applies.

## Markets by review language

- english: 30%
- russian: 17% (game NOT localized in this language)
- spanish: 4% (game NOT localized in this language)
- schinese: 48%

Localization gap: 22% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A strategic dungeon-crawling RPG where players navigate Grange Island's labyrinth with emphasis on planning and puzzle-solving rather than reflexes.

Dungeon Repeater is a quiet title with strong positive sentiment (92% favorable) and healthy residual revenue of $2.8k/mo on just 832 lifetime units, suggesting word-of-mouth traction in niche adventure circles. The 21-month-old game shows no discount history and minimal developer communication, presenting an acquisition or publishing partnership opportunity for a label seeking to expand its indie RPG roster with an established, low-risk catalog title.

- Most realistic play: acquisition
- Risk (market): Mainstream awareness is low (not tracked on ITAD); growth will require active marketing to reach broader adventure audiences.
- Risk (other): 60% key-site distribution suggests secondary-market dependency; future publishing partner should audit reseller agreements.
- Risk (tech): Very recent build (1.2 months) and absent developer communication may indicate ongoing development or post-launch silence that needs clarification.

What players are asking for:
- Clarity on post-launch roadmap and feature expansion plans
- Localization improvements, especially Russian support (identified gap)

Suggested first moves:
1. Audit developer relationship with Kagura Games to confirm acquisition rights and negotiate transfer or licensing terms.
2. Conduct post-launch roadmap audit: the very recent build date and absent developer posts require clarity on whether the title is in active development or dormant.
3. Assess Russian and Simplified Chinese localization gaps (21% untranslated content); regional review volume suggests high ROI opportunity for professional translation and regional marketing.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3606400
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
