# A.A.U. Black Site

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3607440
- Developer: Raspberry Studio
- Publisher: IZilla Games
- Released: 2026 · Genre: Action · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $9.5k to $14.3k per month (mid $11.9k)
- Opportunity score: $17.8k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 10.9k · Est. lifetime net revenue: $55.0k
- Review sentiment: 81% positive across 395 reviews (342 from Steam purchases)
- Review velocity: 94.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 2 months ago
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $21.6k |
| After VAT / sales tax (-13% blended) | $18.8k |
| After refunds (-9.5% median) | $17.0k |
| Net to developer (after Steam 30%) | $11.9k |

## Monthly review counts, oldest to newest (3 months)

132, 91, 61

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 3 months. Running a -50% discount in those windows is modeled at +$9.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$285.5k to $571.0k (2-4x the trailing net annuity of $142.7k/year). Same error range applies.

## Markets by review language

- japanese: 0%
- brazilian: 1%
- french: 3%
- german: 3%
- koreana: 2%
- russian: 21% (game NOT localized in this language)
- schinese: 12%
- english: 54%
- spanish: 4%

Localization gap: 21% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

Early-access tactical horror FPS blending F.E.A.R-style atmosphere with smooth gunplay and destructible environments.

A.A.U. Black Site is a rare mid-tier indie breakout: 81% positive sentiment, 11.9k/mo residual revenue, and active developer momentum (post within weeks) despite zero promotional spend in 48 months. The game sits in a niche sweet spot, horror-FPS hybridity with structural polish, that AAA publishers largely ignore. Acquisition or publishing partnership could capitalize on dormant community appetite and road-mapped content (bullet-time, additional chapters) to convert early-access players into sustained revenue.

- Most realistic play: publishing
- Risk (market): Horror-FPS hybrid remains a narrow demographic; mainstream FPS audiences may resist the tonal split that players currently praise.
- Risk (tech): Early-access title with reported bugs (hospital level sparkler, voice acting inconsistency) requires stable, feature-complete 1.0 to sustain post-launch revenue.
- Risk (other): Single-studio developer (Raspberry Studio, one title to date) lacks track record for full-release delivery; succession or team scaling risks if development stalls.

What players are asking for:
- Bullet-time mechanic (explicitly mentioned as roadmap)
- Better horror-gunplay balance and tighter story coherence
- Bug fixes (level-specific interactions, voice acting polish)
- More content chapters to expand current ~8-hour campaign

Suggested first moves:
1. Audit Raspberry Studio's 12-month dev roadmap and capacity: confirm bullet-time, additional chapters, and 1.0 ETA before committing resources.
2. Conduct language/localization ROI analysis: Russian (68 reviews, 21% loc gap) and Simplified Chinese (37 reviews) represent highest-upside expansion markets with minimal current investment.
3. Run A/B test discount campaign (current 0 promotions in 48mo): small 10-15% flash sale to stress-test elasticity (-1.0) and validate player acquisition funnel before full publishing commitment.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3607440
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
