# Junji Ito Maniac: An Infinite Gaol

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3633250
- Developer: SOFTSTAR ENTERTAINMENT
- Released: 2025 · Genre: Adventure · List price: $11.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k)
- Opportunity score: $1.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 20.1k · Est. lifetime net revenue: $80.7k
- Review sentiment: 79% positive across 707 reviews (627 from Steam purchases)
- Review velocity: 15.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 8 months ago
- Studio active elsewhere (14 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.8k |
| After VAT / sales tax (-13% blended) | $2.4k |
| After refunds (-9.5% median) | $2.2k |
| Net to developer (after Steam 30%) | $1.5k |

## Monthly review counts, oldest to newest (9 months)

453, 73, 21, 15, 14, 27, 11, 10, 15

## Markets by review language

- french: 2%
- german: 1%
- english: 20%
- spanish: 2% (game NOT localized in this language)
- schinese: 48%
- koreana: 12%
- russian: 8%
- japanese: 4%
- brazilian: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3633250
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
