# Samson

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3634520
- Developer: Liquid Swords
- Released: 2026 · Genre: Action · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $122.7k to $184.0k per month (mid $153.3k)
- Opportunity score: $153.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 91.9k · Est. lifetime net revenue: $770.4k
- Review sentiment: 55% positive across 3257 reviews (2873 from Steam purchases)
- Review velocity: 732.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 2 months ago
- Last discounted 1 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $278.4k |
| After VAT / sales tax (-13% blended) | $242.2k |
| After refunds (-9.5% median) | $219.2k |
| Net to developer (after Steam 30%) | $153.3k |

## Monthly review counts, oldest to newest (4 months)

2451, 173, 156, 148

## Markets by review language

- french: 5%
- german: 7%
- english: 66%
- spanish: 3%
- brazilian: 5%
- koreana: 0% (game NOT localized in this language)
- russian: 13%
- japanese: 0% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3634520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
