# Professional Ship Simulator > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-17 15:37 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3636930 - Developer: SWE Systems - Publisher: Aerosoft - Released: 2026 · Genre: Simulation · List price: $36.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $19.9k to $29.8k per month (mid $24.9k) - Opportunity score: $24.9k/month at x1.00 dormancy multiplier - Est. lifetime owners: 3.6k · Est. lifetime net revenue: $44.7k - Review sentiment: 67% positive across 101 reviews (90 from Steam purchases) - Review velocity: 80.2 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago - Last discounted 0 months ago, 1 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $45.2k | | After VAT / sales tax (-13% blended) | $39.3k | | After refunds (-9.5% median) | $35.6k | | Net to developer (after Steam 30%) | $24.9k | ## Markets by review language - french: 5% - german: 17% - english: 73% - russian: 2% (game NOT localized in this language) - schinese: 2% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3636930 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.