# Violent Horror Stories 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3636960
- Developer: Trioskaz
- Released: 2025 · Genre: Indie · List price: $5.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $328 to $492 per month (mid $410)
- Opportunity score: $861/month at x2.10 dormancy multiplier
- Est. lifetime owners: 6.4k · Est. lifetime net revenue: $12.9k
- Review sentiment: 82% positive across 218 reviews (200 from Steam purchases)
- Review velocity: 8.2 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 8 months ago
- Store page localized in only 3 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $744 |
| After VAT / sales tax (-13% blended) | $648 |
| After refunds (-9.5% median) | $586 |
| Net to developer (after Steam 30%) | $410 |

## Monthly review counts, oldest to newest (9 months)

93, 40, 21, 11, 11, 7, 5, 10, 5

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$4.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$9.8k to $19.7k (2-4x the trailing net annuity of $4.9k/year). Same error range applies.

## Markets by review language

- brazilian: 2% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- english: 34%
- koreana: 1% (game NOT localized in this language)
- russian: 57%
- japanese: 1% (game NOT localized in this language)
- schinese: 5%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3636960
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
