# Baggage Handler Simulator

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3647090
- Developer: Shleks
- Publisher: !FAKE_studio
- Released: 2025 · Genre: Casual · List price: $4.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $569 to $853 per month (mid $711)
- Opportunity score: $1.1k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 3.3k · Est. lifetime net revenue: $5.5k
- Review sentiment: 76% positive across 103 reviews (102 from Steam purchases)
- Review velocity: 17.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $1.0k |
| Net to developer (after Steam 30%) | $711 |

## Monthly review counts, oldest to newest (6 months)

33, 30, 13, 2, 6, 18

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 6 months. Running a -50% discount in those windows is modeled at +$1.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$17.1k to $34.1k (2-4x the trailing net annuity of $8.5k/year). Same error range applies.

## Markets by review language

- german: 9%
- english: 30%
- russian: 50%
- spanish: 1%
- japanese: 4%
- schinese: 1%
- brazilian: 1%
- french: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3647090
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
