# iaidoka_interlude

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 365330
- Developer: Blaze Epic
- Released: 2015 · Genre: Action · List price: $0.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $16 to $23 per month (mid $20)
- Opportunity score: $20/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.7k · Est. lifetime net revenue: $996
- Review sentiment: 71% positive across 95 reviews (72 from Steam purchases)
- Review velocity: 3.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Last build shipped 11 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x3.6 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $35 |
| After VAT / sales tax (-13% blended) | $31 |
| After refunds (-9.5% median) | $28 |
| Net to developer (after Steam 30%) | $20 |

## Monthly review counts, oldest to newest (24 months)

0, 0, 1, 1, 2, 0, 1, 0, 3, 1, 0, 1, 1, 0, 0, 0, 1, 2, 1, 13, 5, 1, 1, 1

## Missed seasonal-sale revenue (modeled)

Skipped 9 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$33 net in total, assuming a unit uplift of x3.6 taken from this game's own sale history. Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/365330
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
