# NEKOPARA After

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3655150
- Developer: NEKO WORKs
- Publisher: Sekai Project
- Released: 2025 · Genre: Adventure · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.2k per month (mid $1.9k)
- Opportunity score: $1.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 37.7k · Est. lifetime net revenue: $126.4k
- Review sentiment: 90% positive across 1273 reviews (1179 from Steam purchases)
- Review velocity: 22.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (7 titles tracked), so this one may welcome a partner
- Last build shipped 14 months ago
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.4k |
| After VAT / sales tax (-13% blended) | $3.0k |
| After refunds (-9.5% median) | $2.7k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (14 months)

432, 190, 61, 48, 27, 254, 48, 28, 20, 26, 21, 15, 30, 22

## Markets by review language

- english: 32%
- schinese: 44% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- koreana: 2% (game NOT localized in this language)
- russian: 16% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- japanese: 2% (game NOT localized in this language)

Localization gap: 68% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3655150
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
