# Amanda the Adventurer 3

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3657210
- Developer: MANGLEDmaw Games
- Publisher: DreadXP
- Released: 2025 · Genre: Adventure · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $2.0k per month (mid $1.7k)
- Opportunity score: $1.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 22.0k · Est. lifetime net revenue: $73.5k
- Review sentiment: 87% positive across 735 reviews (686 from Steam purchases)
- Review velocity: 20.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 9 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.0k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.4k |
| Net to developer (after Steam 30%) | $1.7k |

## Monthly review counts, oldest to newest (9 months)

490, 53, 37, 20, 22, 14, 16, 17, 31

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$22.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 2%
- german: 2%
- koreana: 1% (game NOT localized in this language)
- russian: 7% (game NOT localized in this language)
- english: 79%
- spanish: 2% (game NOT localized in this language)
- japanese: 0%
- schinese: 1% (game NOT localized in this language)
- brazilian: 5%

Localization gap: 12% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3657210
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
