# BACKROOMS LIMINAL ESCAPE > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-30 05:17 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3657530 - Developer: kc6067 - Released: 2025 · Genre: Adventure · List price: $4.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $67 to $100 per month (mid $84) - Opportunity score: $138/month at x1.65 dormancy multiplier - Est. lifetime owners: 1.7k · Est. lifetime net revenue: $2.9k - Review sentiment: 72% positive across 43 reviews (43 from Steam purchases) - Review velocity: 2.0 reviews/month (6-month average) ## Why it's flagged - Developer silent for 14 months - Studio quiet across its whole catalog - Last build shipped 13 months ago - Store page localized in only 1 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $152 | | After VAT / sales tax (-13% blended) | $132 | | After refunds (-9.5% median) | $120 | | Net to developer (after Steam 30%) | $84 | ## Monthly review counts, oldest to newest (13 months) 18, 2, 8, 2, 1, 1, 2, 1, 3, 2, 2, 2, 1 ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3657530 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.