# BARDA: Backpack Roguelike

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3664320
- Developer: Mudita Games
- Released: 2026 · Genre: Indie · List price: $8.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $543 to $814 per month (mid $678)
- Opportunity score: $1.0k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 1.4k · Est. lifetime net revenue: $4.3k
- Review sentiment: 93% positive across 76 reviews (45 from Steam purchases)
- Review velocity: 9.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- 41% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 4 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.2k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $969 |
| Net to developer (after Steam 30%) | $678 |

## Monthly review counts, oldest to newest (5 months)

18, 0, 2, 17, 8

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$1.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$16.3k to $32.6k (2-4x the trailing net annuity of $8.1k/year). Same error range applies.

## Markets by review language

- russian: 2% (game NOT localized in this language)
- schinese: 11%
- french: 32%
- english: 52%
- koreana: 2% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3664320
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
