# Halfway House

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3678710
- Developer: Az
- Released: 2026 · Genre: Indie · List price: $18.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.1k to $4.7k per month (mid $3.9k)
- Opportunity score: $3.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.7k · Est. lifetime net revenue: $10.8k
- Review sentiment: 81% positive across 53 reviews (53 from Steam purchases)
- Review velocity: 24.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.1k |
| After VAT / sales tax (-13% blended) | $6.2k |
| After refunds (-9.5% median) | $5.6k |
| Net to developer (after Steam 30%) | $3.9k |

## Monthly review counts, oldest to newest (2 months)

34, 15

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 2 months. Running a -50% discount in those windows is modeled at +$3.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 4% (game NOT localized in this language)
- german: 6% (game NOT localized in this language)
- english: 83%
- koreana: 2% (game NOT localized in this language)
- brazilian: 4% (game NOT localized in this language)

Localization gap: 17% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3678710
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
