# Green Ember: Helmer in the Dragon Tomb

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3680420
- Developer: Brazen Games
- Publisher: Longtreader Games
- Released: 2025 · Genre: Adventure · List price: $16.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $285 to $427 per month (mid $356)
- Opportunity score: $534/month at x1.50 dormancy multiplier
- Est. lifetime owners: 960 · Est. lifetime net revenue: $5.5k
- Review sentiment: 96% positive across 55 reviews (30 from Steam purchases)
- Review velocity: 2.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- 45% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 1 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $646 |
| After VAT / sales tax (-13% blended) | $562 |
| After refunds (-9.5% median) | $509 |
| Net to developer (after Steam 30%) | $356 |

## Monthly review counts, oldest to newest (7 months)

14, 7, 3, 2, 1, 0, 2

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 7 months. Running a -50% discount in those windows is modeled at +$1.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$8.5k to $17.1k (2-4x the trailing net annuity of $4.3k/year). Same error range applies.

## Markets by review language

- english: 100% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3680420
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
