# Sniper Ghost Warrior 3

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 368070
- Developer: CI Games
- Released: 2017 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $6.3k to $9.5k per month (mid $7.9k)
- Opportunity score: $11.8k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 830.2k · Est. lifetime net revenue: $3.6M
- Review sentiment: 67% positive across 19616 reviews (15094 from Steam purchases)
- Review velocity: 73.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 8 months ago
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last build shipped 8.3 years ago
- Last discounted 1 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $14.3k |
| After VAT / sales tax (-13% blended) | $12.5k |
| After refunds (-9.5% median) | $11.3k |
| Net to developer (after Steam 30%) | $7.9k |

## Monthly review counts, oldest to newest (24 months)

61, 42, 66, 65, 87, 74, 62, 64, 56, 52, 63, 93, 62, 81, 68, 88, 83, 85, 62, 62, 96, 88, 63, 70

## Estimated acquisition range

$189.5k to $379.0k (2-4x the trailing net annuity of $94.7k/year). Same error range applies.

## Analyst notes (AI-assisted)

Open-world tactical sniper game from 2017 combining stealth, long-range shooting, and skill progression across multiple sandbox maps.

SGW3 generates $7.9k/mo in residual revenue on a $3.57M lifetime base with 66.9% positive reviews, suggesting mature product-market fit in a niche playerbase that values realistic ballistics and sandbox freedom over cutting-edge presentation. The game is 8 months post-patch and shows stable velocity; it remains a reliable evergreen title for CI Games but represents acquisition interest only if a buyer seeks IP ownership of the franchise or wants to test a low-cost revival campaign (DLC, cosmetics, or mod tools) targeting long-tail sniper enthusiasts and streamers seeking "authentic" alternatives to Hitman or Splinter Cell.

- Most realistic play: watch
- Risk (tech): Aging engine (Unreal 4, 2017) with reported bugs in collision, tutorial clarity, and save-file management that deter new players despite mid-engagement being strong.
- Risk (market): Mainstream audience has moved toward faster-paced extraction shooters and live-service models; residual revenue floor is likely dependent on streamer discovery and word-of-mouth rather than paid acquisition.
- Risk (other): No developer communication in 8.4 months suggests minimal live-ops investment; any revival play would require studio capacity reallocation or external partner.

What players are asking for:
- New Game+ or mission-replay functionality without file deletion
- Better onboarding and customizable control schemes
- Post-campaign endgame content (bounties, seasonal challenges)
- Mod tools or workshop integration for custom missions

Suggested first moves:
1. Audit franchise IP: confirm CI Games owns Sniper Ghost Warrior outright and assess appetite for sequel or live-service spin-off targeting tactical/mil-sim streamers (Escape from Tarkov, Squad communities).
2. Evaluate low-cost patch ROI: fix save-file flow, add mission replay, improve tutorial. Revenue multiplier of even 1.5x would unlock $12-14k/mo and validate demand before larger investment.
3. Model cosmetics and battle-pass trial: test willingness to spend among existing playerbase via cosmetic weapon skins and seasonal challenges; if conversion >5%, consider 2-year revival roadmap.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/368070
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
