# Antivirus PROTOCOL

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3716650
- Developer: FIREHIVE Studio
- Released: 2025 · Genre: Action · List price: $4.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $301 to $452 per month (mid $376)
- Opportunity score: $376/month at x1.00 dormancy multiplier
- Est. lifetime owners: 9.9k · Est. lifetime net revenue: $16.5k
- Review sentiment: 88% positive across 316 reviews (309 from Steam purchases)
- Review velocity: 9.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Last build shipped 11 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $683 |
| After VAT / sales tax (-13% blended) | $595 |
| After refunds (-9.5% median) | $538 |
| Net to developer (after Steam 30%) | $376 |

## Monthly review counts, oldest to newest (11 months)

87, 70, 23, 49, 27, 11, 14, 5, 1, 6, 17

## Markets by review language

- russian: 4% (game NOT localized in this language)
- japanese: 2% (game NOT localized in this language)
- schinese: 0% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)
- german: 6% (game NOT localized in this language)
- english: 78%
- spanish: 4% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)

Localization gap: 22% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3716650
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
