# My Cute Roommate 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3723310
- Developer: Astaros3d
- Released: 2026 · Genre: Adventure · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.9k per month (mid $2.4k)
- Opportunity score: $3.9k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 2.4k · Est. lifetime net revenue: $20.4k
- Review sentiment: 60% positive across 78 reviews (76 from Steam purchases)
- Review velocity: 11.5 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.4k |
| After VAT / sales tax (-13% blended) | $3.8k |
| After refunds (-9.5% median) | $3.4k |
| Net to developer (after Steam 30%) | $2.4k |

## Monthly review counts, oldest to newest (6 months)

30, 21, 2, 10, 5, 1

## Estimated acquisition range

$57.8k to $115.6k (2-4x the trailing net annuity of $28.9k/year). Same error range applies.

## Markets by review language

- koreana: 3%
- russian: 15%
- schinese: 19%
- french: 12%
- german: 3%
- english: 34%
- spanish: 10%
- japanese: 2%
- brazilian: 2% (game NOT localized in this language)

## Analyst notes (AI-assisted)

A visual novel/dating sim sequel with minigame mechanics and AI companions, released in early access.

My Cute Roommate 2 sits in a narrow niche (adult-adjacent indie VN) with modest but stable residual revenue of $2.4k/mo on a $25 price point and 2.4k lifetime units. The 60% positive rate and active review pipeline (11.5/mo) suggest a small, engaged playerbase; however, zero discounting in 12 months and negative feedback on AI implementation and game clarity indicate the developer may be treating this as a steady-state release rather than optimizing for growth. Best suited for a publisher seeking to acquire a quiet catalog title with existing fan momentum, or a studio confident in VN/dating-sim turnaround mechanics.

- Most realistic play: publishing
- Risk (market): Dating sim and adult-adjacent VN genres are highly saturated on Steam; differentiation relies heavily on writing, art, and community trust, all of which show friction in reviews.
- Risk (tech): Player complaints about AI behavior and minigame UX suggest core systems need polish; inherited code debt may slow iteration.
- Risk (other): Content moderation sensitivity in the romance/consent space requires careful community management and transparent design documentation.

What players are asking for:
- Clearer tutorials and minigame mechanic explanations
- Consistent story progression logic tied to player actions
- AI behavior refinement and transparency
- More content parity between sequel and first installment

Suggested first moves:
1. Audit the current build for minigame clarity, tutorial scope, and story trigger logic; identify quick-win UX patches that could improve negative review sentiment.
2. Review IP ownership, contract terms, and any revenue-share obligations with the original developer before committing to a publishing or acquisition deal.
3. Analyze the 2.5% key-share fraction and ITAD non-tracking status to understand channel risk and gray-market exposure; map the existing playerbase geography (Brazilian, Russian, Chinese communities prominent in reviews) to localization ROI.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3723310
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
