# Q-UP

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3730790
- Developer: Everybody House Games
- Released: 2025 · Genre: Casual · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.6k per month (mid $1.3k)
- Opportunity score: $1.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 35.9k · Est. lifetime net revenue: $120.2k
- Review sentiment: 94% positive across 1197 reviews (1121 from Steam purchases)
- Review velocity: 15.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 8 months ago
- Last build shipped 8 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.4k |
| After VAT / sales tax (-13% blended) | $2.1k |
| After refunds (-9.5% median) | $1.9k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (9 months)

812, 170, 58, 13, 20, 9, 6, 31, 14

## Markets by review language

- french: 1% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- english: 96%
- russian: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3730790
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
