# Akuro & Bahaku 2 : The Ultimate Treasure

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3738940
- Developer: 狐狸博士 Dr.Fox
- Released: 2025 · Genre: Adventure · List price: $1.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $77 to $116 per month (mid $97)
- Opportunity score: $97/month at x1.00 dormancy multiplier
- Est. lifetime owners: 928 · Est. lifetime net revenue: $619
- Review sentiment: 97% positive across 34 reviews (29 from Steam purchases)
- Review velocity: 5.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 9 months ago
- Last build shipped 8 months ago
- Last discounted 1 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $176 |
| After VAT / sales tax (-13% blended) | $153 |
| After refunds (-9.5% median) | $138 |
| Net to developer (after Steam 30%) | $97 |

## Monthly review counts, oldest to newest (5 months)

11, 11, 3, 1, 3

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$33 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3738940
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
