# The Severed Gods

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3755930
- Developer: Topebox
- Released: 2026 · Genre: Indie · List price: $15.00
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $10.4k to $15.5k per month (mid $13.0k)
- Opportunity score: $13.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.2k · Est. lifetime net revenue: $16.3k
- Review sentiment: 76% positive across 159 reviews (101 from Steam purchases)
- Review velocity: 103.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $23.5k |
| After VAT / sales tax (-13% blended) | $20.5k |
| After refunds (-9.5% median) | $18.5k |
| Net to developer (after Steam 30%) | $13.0k |

## Markets by review language

- brazilian: 2% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 6% (game NOT localized in this language)
- english: 53%
- koreana: 2% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- schinese: 33%

Localization gap: 13% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3755930
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
