# 暴杀残雨之夜

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3764940
- Developer: 茶斩刀制作组
- Publisher: 无
- Released: 2026 · Genre: Indie · List price: $6.00
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $7.9k to $11.9k per month (mid $9.9k)
- Opportunity score: $9.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 21.4k · Est. lifetime net revenue: $43.1k
- Review sentiment: 99% positive across 763 reviews (669 from Steam purchases)
- Review velocity: 197.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 2 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $18.0k |
| After VAT / sales tax (-13% blended) | $15.6k |
| After refunds (-9.5% median) | $14.2k |
| Net to developer (after Steam 30%) | $9.9k |

## Monthly review counts, oldest to newest (3 months)

76, 148, 367

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 3 months. Running a -50% discount in those windows is modeled at +$13.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 1% (game NOT localized in this language)
- schinese: 99%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3764940
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
