# SpiritVale

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3767850
- Developer: Baikun Interactive
- Released: 2026 · Genre: Action · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $372.5k to $558.7k per month (mid $465.6k)
- Opportunity score: $465.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 135.8k · Est. lifetime net revenue: $682.6k
- Review sentiment: 53% positive across 4718 reviews (4244 from Steam purchases)
- Review velocity: 3705.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $845.2k |
| After VAT / sales tax (-13% blended) | $735.3k |
| After refunds (-9.5% median) | $665.5k |
| Net to developer (after Steam 30%) | $465.6k |

## Monthly review counts, oldest to newest (1 months)

3705

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 1 months. Running a -50% discount in those windows is modeled at +$232.8k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 3%
- english: 57%
- schinese: 17%
- koreana: 1%
- russian: 1%
- spanish: 2%
- japanese: 2%
- brazilian: 14%
- french: 2%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3767850
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
