# ScootX

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3800340
- Developer: Mash Games
- Released: 2025 · Genre: Casual · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $14.2k to $21.2k per month (mid $17.7k)
- Opportunity score: $22.1k/month at x1.25 dormancy multiplier
- Est. lifetime owners: 77.3k · Est. lifetime net revenue: $518.0k
- Review sentiment: 93% positive across 2463 reviews (2415 from Steam purchases)
- Review velocity: 105.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 8 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $32.1k |
| After VAT / sales tax (-13% blended) | $28.0k |
| After refunds (-9.5% median) | $25.3k |
| Net to developer (after Steam 30%) | $17.7k |

## Monthly review counts, oldest to newest (13 months)

315, 410, 227, 354, 199, 163, 132, 91, 73, 84, 158, 105, 123

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 13 months. Running a -50% discount in those windows is modeled at +$36.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- russian: 12%
- spanish: 2%
- schinese: 0% (game NOT localized in this language)
- brazilian: 0% (game NOT localized in this language)
- french: 9%
- german: 8%
- english: 68%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3800340
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
