# MADO MONOGATARI: Fia and the Wondrous Academy

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3802800
- Developer: Idea Factory
- Publisher: Idea Factory International
- Released: 2026 · Genre: Action · List price: $39.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $2.0k per month (mid $1.7k)
- Opportunity score: $1.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 800 · Est. lifetime net revenue: $10.7k
- Review sentiment: 85% positive across 68 reviews (25 from Steam purchases)
- Review velocity: 5.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 5 months ago
- Studio active elsewhere (37 titles tracked), so this one may welcome a partner
- Last build shipped 8 months ago
- 63% of reviews come from key activations (excluded from revenue estimates)
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.0k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.4k |
| Net to developer (after Steam 30%) | $1.7k |

## Monthly review counts, oldest to newest (5 months)

7, 2, 3, 5, 8

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$1.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 9%
- brazilian: 4% (game NOT localized in this language)
- french: 4% (game NOT localized in this language)
- english: 52%
- koreana: 9% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)
- japanese: 17%

Localization gap: 22% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3802800
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
