# The Piper of Dawn > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-24 02:49 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3804370 - Developer: Bone Nail - Released: 2026 · Genre: Indie · List price: $12.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $5.5k to $8.2k per month (mid $6.8k) - Opportunity score: $6.8k/month at x1.00 dormancy multiplier - Est. lifetime owners: 3.4k · Est. lifetime net revenue: $14.8k - Review sentiment: 93% positive across 115 reviews (85 from Steam purchases) - Review velocity: 62.8 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Studio active elsewhere (4 titles tracked), so this one may welcome a partner - Store page localized in only 4 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $12.4k | | After VAT / sales tax (-13% blended) | $10.8k | | After refunds (-9.5% median) | $9.8k | | Net to developer (after Steam 30%) | $6.8k | ## Markets by review language - english: 4% - koreana: 1% (game NOT localized in this language) - japanese: 2% - schinese: 93% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3804370 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.