# Grind Survivors

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3816930
- Developer: Pushka Studios
- Publisher: Assemble Entertainment
- Released: 2026 · Genre: Action · List price: $12.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $22.9k to $34.3k per month (mid $28.6k)
- Opportunity score: $28.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 41.5k · Est. lifetime net revenue: $180.6k
- Review sentiment: 71% positive across 1421 reviews (1296 from Steam purchases)
- Review velocity: 262.4 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $51.9k |
| After VAT / sales tax (-13% blended) | $45.1k |
| After refunds (-9.5% median) | $40.8k |
| Net to developer (after Steam 30%) | $28.6k |

## Monthly review counts, oldest to newest (5 months)

871, 186, 91, 126, 38

## Markets by review language

- english: 50%
- koreana: 7%
- russian: 8% (game NOT localized in this language)
- spanish: 3%
- japanese: 1%
- schinese: 20% (game NOT localized in this language)
- brazilian: 4%
- french: 3%
- german: 4%

Localization gap: 29% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3816930
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
