# NINJA MASTER'S > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-30 07:52 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3822230 - Developer: Code Mystics - Publisher: SNK CORPORATION - Released: 2026 · Genre: Action · List price: $19.99 - Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $1.3k to $1.9k per month (mid $1.6k) - Opportunity score: $2.6k/month at x1.60 dormancy multiplier - Est. lifetime owners: 1.1k · Est. lifetime net revenue: $7.2k - Review sentiment: 87% positive across 31 reviews (27 from Steam purchases) - Review velocity: 9.6 reviews/month (6-month average) ## Why it's flagged - No developer announcement on record, ever - Studio active elsewhere (4 titles tracked), so this one may welcome a partner - Last build shipped 9 months ago - Store page localized in only 3 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $2.9k | | After VAT / sales tax (-13% blended) | $2.5k | | After refunds (-9.5% median) | $2.3k | | Net to developer (after Steam 30%) | $1.6k | ## Monthly review counts, oldest to newest (2 months) 16, 6 ## Estimated acquisition range $38.6k to $77.3k (2-4x the trailing net annuity of $19.3k/year). Same error range applies. ## Markets by review language - english: 60% - spanish: 8% (game NOT localized in this language) - japanese: 16% (game NOT localized in this language) - schinese: 8% (game NOT localized in this language) - brazilian: 8% (game NOT localized in this language) Localization gap: 40% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3822230 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.